Blarp technical handbook

Content Development

This handbook describes the principles and procedures used to prepare, install, test, and distribute content for Blarp.

4 sections
Section 01 · General

Content System

Describes the content directory, the basic development process, supported content types, and distribution requirements.

Section 02 · Character packs

Character Pack Configuration

Explains the preparation of char.json, sprite-sheet animations, portraits, poses, audio, VN images, and combat clips.

Section 03 · Shared audio

Music List Configuration

Explains folder organization, supported audio formats, optional metadata, server selection, and synchronized room playback.

Section 04 · Rooms

Room Construction

Provides procedures for converting map artwork into a room with collision, spawns, exits, inspections, cue triggers, and parallax layers.